using UnityEngine;
using System.Collections;
using UnityEditor;

[CustomEditor(typeof(Pincel))]
public class PincelEditor : Editor {

	// Use this for initialization
	void Start () {
	
	}
	
	public override void OnInspectorGUI()
	{
		DrawDefaultInspector();
		
	}
	
	// Update is called once per frame
	void Update () {
	
				
		
	}
}
